﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Boggle
{
    class Program
    {
        private static readonly object lock1 = new object();

        static void Main(string[] args)
        {
            BoggleConnector connector = new BoggleConnector("name");

            //connector.ConnectToServer();

            //connector.GameStarted += OnGameStarted;
            //connector.GameStopped += OnGameStopped;
            //connector.ScoreChanged += OnScoreChanged;
            //connector.ConnectionClosed += OnConnectionClosed;
            //connector.TimeChanged += OnTimeChanged;
            //connector.Terminated += OnTerminated;
            //connector.MessageSent += OnMessageSent;

            Console.ReadLine();
        }

        //static void OnMessageSent(object sender, StringEventArgs e)
        //{
        //    Console.WriteLine("Sent Message: {0}", e.text);
        //}

        //static void OnGameStarted(object sender, StringEventArgs e)
        //{
        //    string[] start = e.text.Split(null);

        //    Console.WriteLine("Game Started\n\n" +
        //                      "   Board: " + start[0] + "\n" +
        //                      "    Time: " + start[1] + "\n" +
        //                      "Opponent: " + start[2]);

        //}

        //static void OnGameStopped(object sender, StringEventArgs e)
        //{
        //    Console.WriteLine("Game Stopped: {0}", e.text);
        //}

        //static void OnScoreChanged(object sender, StringEventArgs e)
        //{
        //    string[] scores = e.text.Split(null);

        //    Console.WriteLine("Player1 Score: {0}", scores[0]);
        //    Console.WriteLine("Player2 Score: {0}", scores[1]);
        //}

        //static void OnConnectionClosed(object sender, EventArgs e)
        //{
        //    lock (lock1)
        //    {
        //        Console.WriteLine("Connection Closed");
        //        Console.Write("Press ENTER to exit..");
        //    }
        //}

        //static void OnTimeChanged(object sender, StringEventArgs e)
        //{
        //    Console.WriteLine("Time Remaining: {0}", e.text);
        //}

        //static void OnTerminated(object sender, EventArgs e)
        //{
        //    lock (lock1)
        //    {
        //        Console.WriteLine("Connection Terminated");
        //    }
        //}

    }
}
